Let's go

November 12, 2019

A trigger was pulled: I’ve installed Unity, wrote some code and even drew a little sprite. I can hardly call myself an #indiedev now, but I’ve taken some steps toward it.

Let me start with a little introduction though.

At this very moment, I’m a full-time front-end developer working on a cool scheduling app that I partly own. I get to write code everyday and think about the app itself and what it needs. That’s a very dope job. One I’m grateful to have and one that has given me a huge boost in confidence with regards to actually believing I can get (somewhat) complex stuff to work.

Outside of my job I’ve been playing guitar and producing music for pretty much forever. Especially the last one or two years I’ve really put much of my free time into making music. While that was fun, and I’m proud of some of the stuff I made, I always felt like I wanted the music I made to be more than just an EP or a track.

I loved the process of coming up with a concept and creating the artwork for it. While I’m not necessarily super skilled in the visual arts aka drawing and digital illustration, I do know a bit. I can draw something that people will recognize.

But more than that, YouTube and I have become really close with each other when it comes to learning new skills. It doesn’t automagically level me up on the talent tree, but it has been a wonderful resource when you know where to go.

So you might have connected the dots already. I like to do a lot of stuff that goes into making a game. Still, that’s absolutely no reason to actually make one. Just working on a project that only demands one skill is already daunting, so starting one that requires multiple skills will require some deep-rooted motivation.

I can’t say that there was some sort of key moment in my life that has triggered this all though. Mainly it’s just that I love and appreciate games a lot. Whether it’s the simple joy of playing Mario Kart with my cousins, the journey that Breath of the Wild made me go through and discussing the progress of the game with my brother or watching professional gamers do absolutely incredible stuff in a game of competitive Starcraft 2.

There is something magical about the medium. And I guess I truly realized that back when I still used to write about games professionally. Enjoying a game is one thing, but sitting down to critically think why you like something and why you don’t like something is a different thing. There is just so much that goes into a game, that finding the perfect balance between all those ingredients is such an elusive idea to me.

The fact that there are games that come close is incredible. I don’t have any illusions I can create such a game. But it will be something I’m going to strive for. To tweak the ingredients in such a way that they create something new. A sum that’s bigger than its parts.

I know creating a game from scratch will be a painstaking long process of learning. One might say: a journey. But creatively it’s going to pull more out of me than any other thing could. So I want to give it a shot. And else I hope to fail while helping others along the way. As long as one of us can create that perfect concoction of a game.

So on this blog I’m going to journal my experiences. A bonafide #devdiary. Something you can read for education, entertainment, or both. Since this will be a sideproject I can’t promise a regular blogging schedule, but I do hope to check in again sooner rather than later.

And hopefully at that point I can talk about the game I’m working on.

Thanks,

Thomas